To be clear - I used WQGF, I liked it for efficiency, but I entirely think that it feels broken and has no place in a well designed MMORPG. People like WQGF because it lessens a pain point with WoW, not because it is fun.
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Replying to @BellularGaming
But... the ability to find groups instantly still exists with the in-game tools. It just takes 3 button clicks instead of 1 (sometimes WQGF takes 3 as well tbf). And btw those weird feeling you describe are a lot less weird when you use the in-game functions
6 replies 0 retweets 24 likes -
Replying to @TaliesinEvitel
Addons streamline it to being a thoughtless experience. The UX is really important to consider here.
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Replying to @BellularGaming @TaliesinEvitel
The core point is the important one - the quality of WoW's non instanced content. Blizzard are pretty lucky that WoW has a lot of monogamers because much of the time spend in WoW doesn't hold up to... well really most modern games in most genres.
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Replying to @BellularGaming
With respect, that's what the issue is for YOU... but for the majority of people upset about this change its because they are very slightly inconvenienced creating a group, not because WQs are fundamentally at odds with MMO gameplay
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Replying to @TaliesinEvitel
I think that's a pretty hard one to argue. World quests do not use the unique strengths of an MMORPG to their advantage, nor are they suited to the gameplay design of World of Warcraft.
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I think you're more getting at where the content is slotted into, and not the quality of the content it's self. So I agree about WoW being an elongated experience, but I think that the space currently filled by WQs could be better filled by more MMO orientated content.
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