To be clear - I used WQGF, I liked it for efficiency, but I entirely think that it feels broken and has no place in a well designed MMORPG. People like WQGF because it lessens a pain point with WoW, not because it is fun.
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Group content is best in RIFT. It had so many things solved which WOW is now trying to do... from loot to group content.
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If you were to go a little more sandbox with it, then the systems of Archeage are SUPER interesting in how they use the format. Sadly it got cash shoped right up the wazoo. Point is that when you investigate other games, WoW comes up real short in this regard.
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Can you please explain what you mean by 'sandbox', here? WoW has few systems in place to make a sandbox-style game a la GTA viable.
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From my experience of GW2, the dynamic events oft got totally ignored by experiences players after the fourth or fifth time. 'Screw you lowbies, I got mine' was the attitude.
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