Killing World Quest Group Finder is going to bring how rubbish WoW's world content (IE sunk time, no engaging gameplay) is into focus. That'll be very interesting to see. I agree that WQGF feels broken, but right now it exists to remove a pain point in the game loop.
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I've seen your comment about it being "work"& yes I sometimes feel that way. I really only do them now as there are a couple of "goodies " I haven't managed to get from the chests
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So I'd rather have those rewards from out of player driven, sandbox inspired world content. Rather than static repeating quests that spawn in and out. WoW has the broad reward structure down, but it's driving us through a real slog atm :/
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