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Prikvačeni tweet
Hi I'm Ben! I'm a senior concept artist at Google on Stadia. Previously Ubisoft, 343, and Adidas I like exploring different styles https://artstation.com/belgianboolean
#PortfolioDaypic.twitter.com/65ANtLBtji
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Anyway, just wanted to get that off my chest. I make a lot of art, and I don’t want anyone new to the industry to think that doesn’t come without a personal price. Or assume that just because I’m senior doesn’t mean that insecurity doesn’t haunt me.
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that insecurity and unattainable high bar driving me. But that also leaves me constantly feeling like I’m not good enough or feeling drained.
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My best asset which is my focus and pressure to make is also super unhealthy. Yeah I make a lot of art, but I also pay the price in terms of stress sometimes. Always feeling like I’m behind (even though I’m not) so I push myself even harder. I wouldn’t be where I’m at without
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I improve by constantly making art and putting pressure on myself to always be creating. But today the pressure was hitting a tipping point and I was stressing myself out as if I had major deadlines. I’m still not in a place where I’ve found a balance.
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Ben Nicholas proslijedio/la je Tweet
Some new art in my Daydreams of May series! Brothers of the Seeker. Here it is along with the previous three I did last week! Hope ya'll like them https://www.artstation.com/belgianboolean pic.twitter.com/0000T3q6xx
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Also this is the most open I've been about my process and sharing wips, and now I'm terrified I won't be able to do this or meet some invisible standard.
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Anyway, I'm extremely early in all of this; so it's all subject to change or become a nonstarter. But right now I'm feeling pretty jazzed about starting it
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My plan right now is to go in more of a Commandos direction with the map construction, but we'll seepic.twitter.com/KJ2yDJz8M2
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Here are some old wips from a year or two ago when this was a different project, but still a mech tactics game (the idea has been in my head for a while).pic.twitter.com/m3NoJvRLEi
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It's an isometric or 3/4 camera perspective, mech tactics game heavily inspired by FF:Tactics, Front Mission, and Battletech. It's early goings, but I wanted to have multiple personal IPs I could work on for fun. So I'll be cracking on this along with KOM-44 and Dreams of May
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Tentative logo for Aurom 8, my mech tactics project. I won't be making an actual game; but will be doing world building, concepts, etc for fun.pic.twitter.com/XL36eTW37h
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Finished a new piece! Here it is along with the previous Daydreams of Mayhttps://twitter.com/BelgianBoolean/status/1224312553435779073 …
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Taking it for a spin to see how it feels. When I'm brainstorming names, I always play with fonts as I go; so I know how the name looks and not just sounds.pic.twitter.com/JD8c1Eo79N
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In all seriousness, Aurom is actually a play on Álvaro "Aruom" Moura. A Brazilian who worked on one of the earliest mechs comics (Audaz, the demolisher) in 1939! My idea is that the mech suits are called Auroms
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Aurom 69. The mechs are the hardest of hard surface models
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We’re lucky Echo came with a name otherwise he’d just be “floof entity”
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So far on twitter this week, I’ve seen an artist in the community be outed as a nazi, art get stolen and lightly edited, and folks lashing out after asking for advice. It’s only Monday.
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Aurom or Aurom 8 are the last ones I have left. So I’m either rolling with that or continuing to brainstorm
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