BeardScirpt

@BeardScript

Code with a beard

Liverpool, UK
Vrijeme pridruživanja: svibanj 2017.

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  1. prije 23 sata

    New Update on the sample project for Let me know what you think! The alpha is close, follow the development closer on Discord:

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  2. 28. sij

    Also, if you are a , a building stuff in or even a dev, you might want to check out Rogue Engine. The alpha will be out soon!! You can follow the progress on Discord.

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  3. 28. sij

    Working on the sample project for . thanks for your wisdom! I copy-pasted a couple of functions you wrote in an old thread to calculate the width and height of the camera in a certain depth. It's in the PlayerController component now.

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  4. 26. sij

    Hello Everyone! Just a quick update. I just realized that I didn't share this with everyone. has a now and you are all welcome to join. It's a safe place to throw insults at me for being delayed.

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  5. 19. sij
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  6. proslijedio/la je Tweet
    12. sij

    How to infantilize an entire generation: 1) declare all the markers of adulthood to be linked to financial independence (home ownership, big wedding, nuclear family with professional childcare) 2) price them out of those markets/underpay them so those things are unreachable

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  7. 1. sij

    I just realize that's probably not the way to use "dazzling" 😂 maybe "dazzled by". Care to grammar police me please?

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  8. 1. sij

    To end this thread, I want to apologise again and if you have any advice on or whatever you think might help me, I'll take it.

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  9. 1. sij

    If there's any other lesson to be learned here is, I should be less ambitious with my deadlines. I should stop burning out like crazy which makes me prone to awful mistakes and I should not let the excitement of release to take over me and become my enemy. ::Continues::

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  10. 1. sij

    Moving forward, in order to save time I decided to multi-task and start working on the sample project in parallel. So now I had feature requests for myself on top of all the other things 😁 ::Kill me please:: this could be the most positive though... I hope. ::Continues::

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  11. 1. sij

    Please not the irony in "dazzling". ::Continues::

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  12. 1. sij

    Not only I'm still dazzling with all the compatibility issues but also, as a positive note to this, I found some issues I hadn't noticed before and decided to solve them as small victories in the battle for multiplatform support, which I understood now that it would take longer.

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  13. 1. sij

    I had an alpha ready for mac a couple of weeks ago. I was ready to start building the sample project when I decided to launch for both Mac and Windows... what could go wrong? Well... lesson learned. ::Continues::

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  14. 1. sij

    Hello Twitter friends. I'd like to wish you a happy new year and also apologise for not being able to release the alpha before the end of the year as I had planned. ::Start of thread::

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  15. 24. pro 2019.

    It's already 25th in Europe . Happy birthday to our mate Isaac.

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  16. 15. pro 2019.

    I'll work on a sample project now to make sure I haven't missed anything. I'll probably have to make fixes though... I'll publish it as soon as I have it. Wish me luck!

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  17. 15. pro 2019.

    Initially the launch will be for Windows and OSX. For the alpha 1 the editor extension api will not be available. I want to focus on getting feedback on the base tools first. When these are stable enough I'll keep working on the editor api.

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  18. 15. pro 2019.

    The new Asset Manager on steroids provides a super simple way to set assets to either preload, keep loaded through scenes or load dynamically.

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  19. 15. pro 2019.

    Hey you! Quick update on . I've been working really hard on improving the asset manager, which has taken lots of time, but now I feel confident to build a sample project and release the :D.

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  20. 30. stu 2019.
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