Lucas Bazemore

@BazemoreLucas

Software Engineer. enthusiast and designer. I write about VR . Building a VR app? hmu

Austin, TX
Vrijeme pridruživanja: ožujak 2014.

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  1. 2. velj

    Just posted another teardown on Time Stall by and . By far my favorite VR experience. I hope they come out with more:

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  2. proslijedio/la je Tweet
    2. velj

    Tip: highlight images missing alt text with img:not([alt])

    Using img:not([alt]) to highlight images missing alt text. You can also use Lighthouse or editor plugins to detect the same.
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  3. proslijedio/la je Tweet
    24. sij

    20/21 's head of community talks about how VR, PC, PSVR, & iOS mobile users have created over 1.6 million rooms with their worldbuilding & visual scripting tools. They're empowering a while new generation of virtual world makers.

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    22. sij
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  5. proslijedio/la je Tweet

    Time to experiment on a little Dummy 🙌🚹 Also added more safety measures when hand tracking is lost to prevent physics glitches.

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    12. sij

    Fired up , for a change. Tried a couple of new for-free Pro subscription games, and while the whole thing works technically really well for me, I'm just finding it hard to get inspired by "flat games" anymore. I've been spoiled by 7 months of immersive VR gaming 😎

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    10. sij

    If you're a content creator/reviewer and haven't had a chance to play yet, feel free to slip into our DMs or send a mail to press@cronos-interactive.be 🔄 RTs appreciated 🧡

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  9. 10. sij

    Why I believe, unfortunately, will fail from a perspective. Hope they can fix some of these issues sooner rather than later.

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  10. proslijedio/la je Tweet
    10. sij
    Odgovor korisniku/ci

    “Don’t attribute to stupidity what can be explained by incentives.”

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  11. proslijedio/la je Tweet
    10. sij
    Odgovor korisniku/ci

    Your rate-of-learning is a better proxy for how successful you will be than your current compensation because it’s a leading rather than lagging indicator.

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  12. proslijedio/la je Tweet
    10. sij

    I couldn’t resist to show you a new video of how implementation with hand tracking & gestures works. RTs appreciated thanks !

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  13. proslijedio/la je Tweet
    9. sij

    so i’ve been getting into snowboarding and it’s fun, but this app that lets you relive your day in AR is *wild*

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  14. 9. sij

    This is going to sound like a bad infomercial quote, but it's true. I used to HATE even the IDEA of testing my and apps. Thanks to and , I'm actually enjoying testing and look forward to it!

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    18. pro 2019.

    It's a season of round numbers for heading into 2020: v1.0.0, 10,000 Twitter followers, 10,000 GitHub stars, 2000 StackOverflow questions, 300 contributors. Maybe even a hundred percent reason to remember the name?

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  16. 6. sij

    I AM LITERALLY SPIDER-MAN in !! Thank you for bringing my fantasies to my . Highly recommend trying it out with a headset:

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    5. sij

    My latest WebXR creation - the Spider-Man experience! , open source & made with

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  18. proslijedio/la je Tweet
    30. pro 2019.

    63% of our usage now comes from Oculus Quest. 72% from standalone Oculus devices.

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  19. proslijedio/la je Tweet
    26. pro 2019.

    A sneak preview of our new VR Game for quest. Very early development but movements feel good without sickness. Built with and does not require you to turn your head to fire lol!

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  20. proslijedio/la je Tweet
    26. pro 2019.

    This is my first attempt to add hand tracking to still needs a lot of improvements but it feels so natural.

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