If they don't know what they want, explain the response to the Diablo presentation.
-
-
Replying to @Banned_Ali @Boogie2988
Gladly. Let’s recap. Blizzard announces Diablo Immortal, fans make snide comments to the hardworking developers trying to bring a product to a broader market while other teams develop other Diablo games (most likely 4). Did I miss anything? Oh right, no one has played it yet.
1 reply 0 retweets 0 likes -
Replying to @jougns @Boogie2988
>Hardworking developers It's a reskin my dude. But you avoided the actual point. The response makes it *abundantly clear* that diablo fans at blizzcon *do* know what they want and a mobile game ain't it. The fault lies with blizzard for not doing proper market research.
2 replies 0 retweets 0 likes -
Replying to @Banned_Ali @Boogie2988
Sure, it’s a reskin, but I wouldn’t doubt blizz’s market research. A comparison: Glu made a game called Stardom Hollywood. It did okay. They reskinned it as Kim Kardashian Hollywood and it was top 100 game for several years. There is room for Diablo mobile to be good and do well.
2 replies 0 retweets 0 likes -
Replying to @jougns @Boogie2988
You just cited Kim Kardashian Hollywood as an example of quality. Do I really have to explain how badly you've shot your own argument in the foot there? Success on the mobile market isn't about quality, it's about fleecing kids out of their parents' money via microtransactions.
2 replies 0 retweets 0 likes -
Replying to @Banned_Ali @Boogie2988
Not to mention the demographic of people who buy into that game aren’t children. It’s people in their mid twenties and up. The demographic of candy crush isn’t much different. Clearly, you don’t have an understanding of the mobile F2P market.
2 replies 0 retweets 0 likes
The only demographic data I have found on this omitted players under 18. If you can back up this claim by all means do so.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.