If they don't know what they want, explain the response to the Diablo presentation.
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Replying to @Banned_Ali @Boogie2988
Gladly. Let’s recap. Blizzard announces Diablo Immortal, fans make snide comments to the hardworking developers trying to bring a product to a broader market while other teams develop other Diablo games (most likely 4). Did I miss anything? Oh right, no one has played it yet.
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Replying to @jougns @Boogie2988
>Hardworking developers It's a reskin my dude. But you avoided the actual point. The response makes it *abundantly clear* that diablo fans at blizzcon *do* know what they want and a mobile game ain't it. The fault lies with blizzard for not doing proper market research.
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Replying to @Banned_Ali @Boogie2988
Sure, it’s a reskin, but I wouldn’t doubt blizz’s market research. A comparison: Glu made a game called Stardom Hollywood. It did okay. They reskinned it as Kim Kardashian Hollywood and it was top 100 game for several years. There is room for Diablo mobile to be good and do well.
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Replying to @jougns @Boogie2988
You just cited Kim Kardashian Hollywood as an example of quality. Do I really have to explain how badly you've shot your own argument in the foot there? Success on the mobile market isn't about quality, it's about fleecing kids out of their parents' money via microtransactions.
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Replying to @Banned_Ali @Boogie2988
Explain away. Whether you like it or not, Kim Kardashian Hollywood is a quality experience. You and I might not play it, but there is a huge audience of people who play it and continue to buy into it. Just because you don’t like it, doesn’t make it bad.
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This is an argument from popularity fallacy. Just because a product is popular doesn't mean it is qualitatively good. The mobile market seems to exist to underscore that point.
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