>Hardworking developers It's a reskin my dude. But you avoided the actual point. The response makes it *abundantly clear* that diablo fans at blizzcon *do* know what they want and a mobile game ain't it. The fault lies with blizzard for not doing proper market research.
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Replying to @Banned_Ali @Boogie2988
Sure, it’s a reskin, but I wouldn’t doubt blizz’s market research. A comparison: Glu made a game called Stardom Hollywood. It did okay. They reskinned it as Kim Kardashian Hollywood and it was top 100 game for several years. There is room for Diablo mobile to be good and do well.
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Often times it takes the right brand on top of a good formula to really make it shine. That’s all I’m saying.
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Also, don’t pretend that re-skinning is an easy task. Just because systems have been designed, doesn’t mean the narrative, character models, animations, sound, music, and and systems unique to this game have been made. Can still take years to develop something like this.
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Replying to @jougns @Boogie2988
Is creating a game from scratch more or less difficult than using a pre-existing engine, assets, UI, etc? Thank you, goodbye.
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Replying to @Banned_Ali @Boogie2988
I have news for you. You ready? Most games developed today use a pre-existing engine and reuse old assets. Why do you think Unity and Unreal thrive in today’s development environment? It would be a waste of time for Blizzard to write an entirely new engine.
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Replying to @jougns @Boogie2988
I'll take your refusal to answer the question as a concession. At least you tried. As for "other games use existing engines too" yeah no shit. And typically these games put effort into creating their own visual style. Diablo:I looks exactly like the game it's ripped from.
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Replying to @jougns @Boogie2988
Feel free to answer it then if your stones have dropped in the meantime. You're not fooling anyone with your snark, saltyboi.pic.twitter.com/VWtcvHjIaD
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Replying to @Banned_Ali @Boogie2988
Is developing a game without a pre-existing engine more challenging than developing a game on top of a pre-existing engine? Challenging here is a subjective term determined by he developers on the project. More time consuming? Yes. Good enough answer?
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I think you know that your answer is (yet another) dodge. How difficult a task is can be quantified in man-hours and by that standard you have just conceded my point.
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yeah, total concession. Take a lap. 