If they don't know what they want, explain the response to the Diablo presentation.
Feel free to answer it then if your stones have dropped in the meantime. You're not fooling anyone with your snark, saltyboi.pic.twitter.com/VWtcvHjIaD
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Is developing a game without a pre-existing engine more challenging than developing a game on top of a pre-existing engine? Challenging here is a subjective term determined by he developers on the project. More time consuming? Yes. Good enough answer?
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I think you know that your answer is (yet another) dodge. How difficult a task is can be quantified in man-hours and by that standard you have just conceded my point.
End of conversation
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yeah, total concession. Take a lap. 