If they don't know what they want, explain the response to the Diablo presentation.
You just cited Kim Kardashian Hollywood as an example of quality. Do I really have to explain how badly you've shot your own argument in the foot there? Success on the mobile market isn't about quality, it's about fleecing kids out of their parents' money via microtransactions.
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Explain away. Whether you like it or not, Kim Kardashian Hollywood is a quality experience. You and I might not play it, but there is a huge audience of people who play it and continue to buy into it. Just because you don’t like it, doesn’t make it bad.
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This is an argument from popularity fallacy. Just because a product is popular doesn't mean it is qualitatively good. The mobile market seems to exist to underscore that point.
End of conversation
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Not to mention the demographic of people who buy into that game aren’t children. It’s people in their mid twenties and up. The demographic of candy crush isn’t much different. Clearly, you don’t have an understanding of the mobile F2P market.
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The only demographic data I have found on this omitted players under 18. If you can back up this claim by all means do so.
End of conversation
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