Regarding the Diablo controversy. What we have here isn't 'entitled gamers' (and when you pay for a product, you're entitled to your money's worth anyway) but a deep loss of trust and respect between gamers, media and developers.
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IMO that is why outrage is often fuelled by irrational leaps of logic, like the magical thinking involved in blaming [cultural phenomenon] for [bad thing]. It's scapegoating (and in the past this was done quite literally).
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I think outrage as a response developed so far back in the past that it is triggered by the types of cues that would've been most threatening back then: primal fears, threats to the weak of the tribe, magical phenomena and monsters.
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That's what I meant by "tied deep to an aspect of human psychology". I think this transcends religion and is probably tied to primitive gut reactions, at a level were people behave more by instinct.
End of conversation
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