It's really hard but entirely necessary to keep the creative mind dominant while engaging the technical mind to bring ideas about
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Right now wrestling with how much 'housekeeping' to do with parser game engine before pushing forward on game writing itself. I'm Chimera
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From experience, I know: 1. Maintaining a sustained high-level and fluid view of a project is the only way to make real progress
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2. It is usually necessary to spend large amounts of time fixating on minutiae and kicking tires before a high level view is possible
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So it's a matter of pushing yourself to stay high level until you're unable to, and admitting when you need to be a curious little bastard
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For the inexperienced, don't expect to have had a high level view until you've been working for 5-10 years on something
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Yes, that first 5-10 years is frustrating, confusing, existentially terrifying. I got nothin'
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