non euclidean interactive narrative architecture, sorry
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Replying to @sadmoonanalog
So I've seen this done quite literally in Hyperrogue, but the noneuclideanness is in the literal space you move through so...
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Replying to @BagelDaughter @sadmoonanalog
Not exactly "narrative". But one the implications of being on a hyperbolic plane is that you stand basically no chance of ever retracing
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Replying to @BagelDaughter @sadmoonanalog
your steps. It's not that it's banned or impossible, just pragmatically unlikely, which is interesting distinction.
12:18 PM - 26 Jun 2017
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