Parser games have accrued too much aesthetic debt over time. There is not enough fine-grained control exercised over player affordances
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-Valid plain-english subsets can be constructed from technical-writing-style instruction sets
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-Time can flow differently between commands depending on context -The player can be given prompts in contexts outside of hints
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I'm not sure if this is viable, information-theoretically.
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Could be as simple as e.g. not printing typed letters known to start an invalid command
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