Current game aesthetic: most actions should traverse the narrative structure rather than mutate. Mutations must correspond to aha moments
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Replying to @BagelDaughter
If a mutation/point-of-no-return fails to produce an aha moment, the game has failed in some way
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The concept of restarting/undoing is fluid, an unspoken meta-game between the player and designer that redefines traversal-vs-mutation
5:34 AM - 19 Jan 2017
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