I'm currently making an interactive fiction with much the same motivation!https://twitter.com/BagelDaughter/status/816091321874190337 …
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Replying to @BagelDaughter @makoConstruct
but! it's easy to fall down a pitfall where the choices in-game feel too constructed/"rail-roaded" and don't actually serve
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Replying to @BagelDaughter
Of course, it has to be a real choice. The more the choice was their own the more it will hurt them
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Replying to @makoConstruct @BagelDaughter
And you really have no right to hurt them, if they knew better.
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Replying to @makoConstruct @BagelDaughter
The next question for me is, what do I do with the wiser players who go the hard road right from the start?
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Replying to @makoConstruct @BagelDaughter
Will it just be a normal boring game for them? Maybe I can think of something to show them.
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Replying to @makoConstruct
my approach is I'm not expecting to "trick" players into anything. in fact, I really am just railroading them-
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Replying to @makoConstruct
was riffing on "wise" players- doesn't this mean "foolish" players are being "fooled" by the quandary you're setting up?
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(twitter might be bad for this discussion!)
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