Realization: If I could translate my experience of The Road into a video game it would be much more potent than it was in passive media.
my approach is I'm not expecting to "trick" players into anything. in fact, I really am just railroading them-
-
-
:B No trick. Just showing them to a mirror.
-
was riffing on "wise" players- doesn't this mean "foolish" players are being "fooled" by the quandary you're setting up?
- 1 more reply
New conversation -
-
-
there's no choice except to choose to stay in a state of limbo, or the change the order things happen
-
but I am hoping the actions feel more visceral, that there's a sense of identifying with the game character
- 1 more reply
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.