There is greater satisfaction in playing a "game" evolved through generations of nonconsensual struggle than one designed by people
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Replying to @BagelDaughter
This occurred to me while riding my kick scooter through the challenging, uneven streets of Harvard Square to get to work this morning
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Replying to @BagelDaughter
It was physically challenging to maneuver safely. Messing up bore the risk of minor injury or not making it to work on time
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Replying to @BagelDaughter
Those stakes cannot be reproduced in a "game" without introducing a large "arbitrariness/artificiality" penalty
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Replying to @BagelDaughter
"Why would I be injured?" "Because the game would injure you in response to playing poorly"
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Replying to @BagelDaughter
"Why would I be late?" "Because the game would disallow quitting and starting work until you'd completed the course"
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Replying to @BagelDaughter
What doesn't seem right is to say that thus, riding one's scooter to work is therefore the ideal way to get there
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Replying to @BagelDaughter
Something about challenges that "feel right" makes it difficult to imagine better ones. Perhaps because they mustn't feel constructed
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Replying to @BagelDaughter
Related: Man argues that allowing controller mods in competitive melee would promote wrong set of arbitrary skillshttps://youtu.be/-BU6FCK0ayU
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Replying to @BagelDaughter
Related: Player defines "hard mode" only enforceable through software modification of the game and player complicity http://www.gamefaqs.com/boards/196885-castlevania-symphony-of-the-night/72738846 …
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(post number 5)
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