There is greater satisfaction in playing a "game" evolved through generations of nonconsensual struggle than one designed by people
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"We'd get to a point where I don't really know if I'd recognize the game we play anymore"
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"Maybe the game is balanced around the inconsistencies of the gamecube controller because it's the only one available to us"
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This discourse surrounding an actual game is a poignant allegory for "games"
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Related: Player defines "hard mode" only enforceable through software modification of the game and player complicity http://www.gamefaqs.com/boards/196885-castlevania-symphony-of-the-night/72738846 …
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(post number 5)
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that video is way too long but there is a good argument: It would make Fox way better than it would make other chars better
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