There is greater satisfaction in playing a "game" evolved through generations of nonconsensual struggle than one designed by people
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Those stakes cannot be reproduced in a "game" without introducing a large "arbitrariness/artificiality" penalty
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"Why would I be injured?" "Because the game would injure you in response to playing poorly"
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"Why would I be late?" "Because the game would disallow quitting and starting work until you'd completed the course"
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What doesn't seem right is to say that thus, riding one's scooter to work is therefore the ideal way to get there
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Something about challenges that "feel right" makes it difficult to imagine better ones. Perhaps because they mustn't feel constructed
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Related: Man argues that allowing controller mods in competitive melee would promote wrong set of arbitrary skillshttps://youtu.be/-BU6FCK0ayU
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"We'd get to a point where I don't really know if I'd recognize the game we play anymore"
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"Maybe the game is balanced around the inconsistencies of the gamecube controller because it's the only one available to us"
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This discourse surrounding an actual game is a poignant allegory for "games"
End of conversation
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