OODA loop is a really weird construct, arising as it did in a context where the reward feedback of not dying is anthropically fraught.
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Replying to @bitemyapp
In a dogfight, the reward for the right action is living. Which you anthropically always get, so reward is equivalently a NOP.
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Replying to @othercriteria @bitemyapp
Adam Strandberg Retweeted Adam Strandberg
only anthropically fraught if you aren't reincarnated in a new bodyhttps://twitter.com/The_Lagrangian/status/792047060170207232 …
Adam Strandberg added,
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more seriously, it makes more sense from perspective of squad leader than individual pilot (more penalty gradient)
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so I guess part of orienting is generating death simulations so as to have a penalty gradient
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yeah if you can estimate "came close to dying" then you can get more/less reward
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pilot's reward is short-term, on the scale of "kept track of moment-to-moment state of operation"
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