Language that develops around abstract boardgames contains concepts which don't compress any information, they just correspond to situations
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Replying to @BagelDaughter
what if all "compression" is actually just correspondence to situations?
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Replying to @The_Lagrangian
given general enough def. of "situations", yeah. I guess I meant "sets of gut feelings that are reminiscent of each other"
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Replying to @BagelDaughter @The_Lagrangian
We have words for particular truth tables: AND, OR, XOR, etc. In games we might say "OR is XOR with the final row set to 1"
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Replying to @BagelDaughter @The_Lagrangian
an arbitrary choice in how we describe something, which affords no real compression (from a complexity standpoint)
1:47 PM - 14 Oct 2016
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