Game in which two programs compete to generate puzzles the other can't solve in bounded time
they are limited in how many of these instructions they can use at once. So must balance b/w their own and opponent's puzzles
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I dunno it might yield cool puzzles and cool languages for expressing and solving puzzles
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this would not work because the optimal strategy is to embed a private encryption key in your instruction set. No one wins
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unless there's a way to limit the info content of an instruction enough. I don't know the math well enough
End of conversation
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