Game in which two programs compete to generate puzzles the other can't solve in bounded time
in order to submit a puzzle, the submitting program must be able to solve it in the time limit
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programs can modify their own "instruction sets"- within limitations they can create instructions optimized for their puzzles
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they are limited in how many of these instructions they can use at once. So must balance b/w their own and opponent's puzzles
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I dunno it might yield cool puzzles and cool languages for expressing and solving puzzles
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this would not work because the optimal strategy is to embed a private encryption key in your instruction set. No one wins
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unless there's a way to limit the info content of an instruction enough. I don't know the math well enough
End of conversation
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