Many things stop being dope once you don't get them on a delay. In many cases, delay is used to artificially inflate dopeness
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Replying to @BagelDaughter
I am having trouble distinguishing respectable delays from phoned in delays
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Replying to @BagelDaughter
examples: games where execution of a strategy is embedded over long sequences of trivial actions (most turn-based RPGs)
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Replying to @BagelDaughter
Narratives where there's a big reveal at the end throwing the whole thing into a new perspective
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Replying to @BagelDaughter
The Witness is an example of "genuine" delay; most of the time taken is gears turning in the player's head
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Replying to @BagelDaughter
watching the 20-minute speedrun of it drives home that point
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I find arguments that delays give you time to become emotionally attached to something later taken away preposterous
5:55 AM - 11 Jul 2016
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