N64 devs counted on RCA & the brightness of CRT's not being great to mask a lot of texture work
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i'm talking specifically about Nintendo's emulation vs others, though. like, even GBA games look dim and muted
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I always thought it was something to do with cutting down the high contrast for players prone to photosensitive epilepsy
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Like when the picture in an anime goes dark when fancy effects are happening.
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maybe they just looked brighter and more vibrant to your youthful mind...
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meanwhile on PC, people are playing Star Fox 64 in freaking VR
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a problem they've had with emulation for a while- with the new NOE team supposedly working on new VC, switch's will be better
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The NES Classic goes into a motion blur when flashing lights happen instead so it doesn't need that
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anti-seizure tinting?
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Even worse on the gamepad :/
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