my final thoughts on Death Stranding (6hrs in): Kojima is a visionary and his games are wholly unique, but wow, he needs to let someone else write for him. or, at the very least, hire someone that will tell him no. if you’re loving DS, that’s rad, but it is not a game for me.pic.twitter.com/p1S1F0CKRI
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Also he’s not at all referring to the translation.
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I mean considering this game was made with English speaking actors in mind I doubt that's much of an issue. Kojima dialogue is just very weird and Japanese, I personally enjoy it a lot for its quirkiness, but you can't say that it isn't a little clunky at time.
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Easily: just because the translation doesn’t carry over 100% the point, plot, and narrative can still be understood.
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I would agree if we were having this conversation in 1997. Nowadays though, I dunno man, CULTURALLY the games differ from East to West, but translations aren't a problem unless a game is rushed or not given the budget needed, and I can't remember the last time that happened.
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Persona 3,4,5 were amazing, Final Fantasy 15, Astral Chain, Dragon Quest 11, all great Japanese games with fantastic translations.
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Pretty broad and wild dismissal of something people are trained for and work hard on.
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Though you’re unequivocally correct in that statement (and I regret making my original statement), the point was to trivialize Zach’s original critique and give those Japanese developers and localization pros some slack. Localization is hard - noclip doc on FF14 shows that.
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Yeah, in the 80’s and 90’s. We’re 20/30+ years removed from bad localization, Nasty.
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