I will never shut up about how stupid the whole NMS launch discourse was. You can't stop me.
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I think a lot of the comparisons I've seen are based around the whole promises vs final result. NMS deserved *some* flak for promising too much and not delivering, whereas Cyberpunk is both broken AND missing features.
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But we had this discussion back then, the game is basically transformed since, and I just wanted to make that point. (I don't think the comparison is fair either, NMS had a few bugs but nothing like CP).
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Also, a team of like 20 people trying to make something very ambitious versus a huge global corporation coming off a wildly successful game who spent a decade making essentially GTAxFallout but badly
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It was (I forget which) an average of 6 or 12 people working on NMS at any one time throughout its production (it was a fact in a GDC talk)
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Bethesda in the PS3 era is a better comparison, those games barely worked. (NMS is a whole weird situation that no other game had)
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Nah I don't think so (I mean, yes it is better but I don't think really useful). Those games were hella buggy but mostly in fun ways that didn't really stop them from just 'working'.
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I feel like I haven't heard Colonial Marines mentioned enough alongside 2077
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I will be in your corner on this till the day I die. Launch NMS was something unique and special, something that's now lost forever because a bunch of people got mad that it wasn't Destiny 3
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And Hello Games never pissed off a whole platform into delisting them either, did they?
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Wydaje się, że ładowanie zajmuje dużo czasu.
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