Yup, we're currently looking into benchmarks for the handshake phase
Handshaking will improve in Rustls this year, probably in Q1. I was thinking more about memory management and L2/L3 cache management issues when there are *many* connections. Working on building a multi-10Gbps test harness for measuring that.
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Awesome! If you need, I can run benchmarks on my usage too
Thanks. Twitter will use this to make your timeline better. UndoUndo
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