Just finished my article on using @rustlang's type system for safe, fast, and correct math with scientific units! http://ferrisellis.com/posts/rust-implementing-units-for-types/ …
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Very cool! Thanks for sharing. Out of curiosity, has doing multiple dimensions made you wish for higher kinded types in Rust?
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Because the number of units is small (in each dimension), it works fine to avoid such a level of abstraction, at least for now.
End of conversation
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