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#PixelCNC now supports more flexible G-code export options so users aren't forced to manually select which operations to include in each exported file. Operations can be exported as individual files or grouped by tool.pic.twitter.com/yL1YoytPrT
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Adding a dialog to simplify exporting of G-code and re-working the stipple operation to generate better stipple distributions more quickly than the current 'advection' method (which can be finicky). Afterwards
#PixelCNC v1.41a should be going live next weekend, ideally.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Been hacking away on a bunch of little usability items from
#PixelCNC's todo list. Thinking v1.41a ought to be a smaller update next week with these tidbits before tackling text-along-path, which will likely be shared with raster-layers as a "distort by path(s)" function.pic.twitter.com/IfvWXQRVUMHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Going to setup a store for
#PixelCNC and#Holocraft on Shopify. It's a far better setup than http://Itch.io - which has served me well nonethless but I should've moved to something more professional the moment I made my first PixelCNC sale 2 years ago.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
This is what I've been working on after 20 unsuccessful years in gamedev....
#PixelCNCpic.twitter.com/sibtqjFDYN
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#PixelCNC v1.40a is live! Hacking away on the devlog - particularly to demonstrate the path-sweep functionality and a few other new tidbits :)Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Adding a quick little feature to path-sweep to reverse rail-path direction before rolling out v1.40a today.
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Christmas has been busy! Updating
#PixelCNC's User Guide to be current with v1.40a and ideally releasing within the next few days.pic.twitter.com/jzUy0K2CYG
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Finishing up undo/redo on text-layers. Fixed a bunch of little bugs and tweaked a few things in the last few days. After this I'll be updating the User Guide and v1.40a will go live!
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The new undo/redo system in
#PixelCNC should be complete this week and after bringing the user guide up to date v1.40a should be going public :DHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
2 days wrestling w/ update to Ryzen5 2600, RX 5700XT, & 16GB RAM. Hanging on to Win7's rough! No USB on boot = drove 40 miles for USB-PS2 adapter. Setting up new SSD w/ Win10 on it for VR & PixelCNC testing dual-boot style then setting up software in Win10 all day!
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I used to blog all the time when I was into gamedev. Since I started working on PixelCNC I haven't really blogged. I think I'll finally make a post about PixelCNC.
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#PixelCNC's path-sweep functionality is pretty much all in place. Still a few tidbits I'd like to add but it's usable. Started on the undo/redo system. I'll be gearing for v1.40a release after it can undo/redo just about everything.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Deftware proslijedio/la je Tweet
I am happy to announce that there's a movement of programmers who realize how much computational potential is being wasted, and, to fix this, have decided to go back to programming in Assembly: https://mardix.github.io/assembly/
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...and here's how the problem actually manifests itself. Note the whole area around the top rail's zig/zag becoming totally fubar.
#Derppic.twitter.com/AuSz3ZQUfO
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Discovered a bug in the two-rail path-sweep algo when there's backwards zigs or zags. The prob lies in the inverse bi-lerp algo which doesn't handle quads w/ opposing edges that cross. Here's a comparison of invbilerp & new quad undistort that will take its place:pic.twitter.com/YlHLOF4mgA
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Completely forgot to mention that I solved dual-rail path-sweeping. Still need to get it working as one would expect for closed/circuitous rails:pic.twitter.com/zmNLTEsD4s
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False alarm. I spent all day nervous with anticipation for no reason. :P
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