It also opens some cool design space. Lots of cards doing things like “when opponents forges get the rest of their aember” etc and without that rule these cards probably couldnt exist.
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Agreed! Great simplification. I also love games that inevitably push towards conclusion.
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(Mike) Didnt realize I was getting a sweet preview of KeyForge by picking up the starter kit, plus a deck Friday evening at a FLGS. Never played magic. Dont play many 2 players. Have enjoyed losing both games I have played. The learning decks offered as fun a play as uniques!
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