I'm taking some time off between jobs and I got the chance to implement #MobileNeRF import and visualization in #UnrealEngine.
This is an editor plugin that takes a pre-trained MobileNeRF and creates static meshes that you can use in your project.
github.com/AyoubKhammassi
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Most of the work involved handling assets (Parsing JSON (Not fun), importing OBJs and PNGs, and creating weight textures and materials). The fun part however was finding ways to optimize the MLP network shader code.
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This is awesome. I've been hoping someone would do this ever since the mobileNeRF paper came out.
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Nope, NeRFs have light information baked in them. They can cast shadows though.
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