Games industry: tell me the one assumption you had about game dev that -in hindsight- is the silliest one you had. RT would be appreciated, too, as I'm genuinely curious what those are.
For me it was fun until I got to the intense qa stage of playing for long periods trying to find bugs... that kinda makes it feel like a slog
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Have you ever been able to pick up your game for a playthrough just for fun? Like, do you look at your shelf and go like “hum, I’m gonna play axiom verge today!”?
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No, just about never. But on the other hand I rarely reply other games I own, I'd rather go through my backlog of unplayed games, so that is a factor.
End of conversation
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