So I'm a bit confused in God of War how when you exit a cave into a beautiful daylit scene, it starts bright but then adjusts downwards to be dark again
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I think that's one of the goals, sort of. At the least, the specs call for more range in brightness output by the hardware.
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I think it has less to do with hdr and more with giving the ps4 a few extra seconds to load the textures.
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