One thing I wonder about Spine is how I'm going to get collision polygons working when my engine only supports boxes and circles. Spriter is already collisiin box-based but its lack of unified skeleton is what worries me
Are you also the person I nag for more pixel art features? One of the things I do in AV is set the resolution super low (480 x 272) and then clamp all images to the nearest pixel. It doesn't work for rotation, but helps keep it looking authentic otherwise.
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Something to set the viewport to a low rez (like 480 x 272, etc.) which then gets blown up, and clamps output translation of images to pixels, would help me get the look closer to how it does in-game
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The way Spine currently works, even with linear filtering off, animation lerps things at fractions of a pixel, so while the animation might look smooth in Spine, it could be janky in-game
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