One thing I wonder about Spine is how I'm going to get collision polygons working when my engine only supports boxes and circles. Spriter is already collisiin box-based but its lack of unified skeleton is what worries me
-
-
Replying to @AxiomVerge
If you can do arbitrary, non-self-intersecting 4-gons, you're done. If you can only do boxes with orthogonal sides, just enclose vertices of Spine bounds in smallest ortho box/circle.
1 reply 0 retweets 0 likes -
Replying to @badlogicgames
Yeah, that's what I think I'm gonna do. Though I do wish they just had AABBs and/or circles built in. When I draw the boxes myself they are always lopsided.
1 reply 0 retweets 0 likes -
Replying to @AxiomVerge
Guess it was better to start from the general case, especially since most engines support arbitrary (convex) collision shapes. It's a planned feature though https://github.com/EsotericSoftware/spine-editor/issues/179 …
1 reply 0 retweets 0 likes -
Replying to @badlogicgames
Yeah, hopefully I can nag them into speeding the process up.
1 reply 0 retweets 0 likes -
Replying to @AxiomVerge
Oh, in case it wasn't clear, I'm one of "them" :)
2 replies 0 retweets 0 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

Nag