One thing I wonder about Spine is how I'm going to get collision polygons working when my engine only supports boxes and circles. Spriter is already collisiin box-based but its lack of unified skeleton is what worries me
Yeah, that's what I think I'm gonna do. Though I do wish they just had AABBs and/or circles built in. When I draw the boxes myself they are always lopsided.
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Guess it was better to start from the general case, especially since most engines support arbitrary (convex) collision shapes. It's a planned feature though https://github.com/EsotericSoftware/spine-editor/issues/179 …
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Yeah, hopefully I can nag them into speeding the process up.
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