It's probably too late to change the engine at this point, but why don't you take a look at @godotengine ? It supports polygon shaped collisions (as well as boxes and circles) and has an internal animation and skeleton system for 2D sprites
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The animation system in Godot is more limited than all the ones he mentioned before.
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You'd love what we created with our
#PrimeEngine and#DeathTales :)pic.twitter.com/i6PbC6BQOz
Thanks. Twitter will use this to make your timeline better. UndoUndo
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If you can do arbitrary, non-self-intersecting 4-gons, you're done. If you can only do boxes with orthogonal sides, just enclose vertices of Spine bounds in smallest ortho box/circle.
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Yeah, that's what I think I'm gonna do. Though I do wish they just had AABBs and/or circles built in. When I draw the boxes myself they are always lopsided.
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