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AxiomVerge's profile
Tom Happ
Tom Happ
Tom Happ
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@AxiomVerge

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Tom HappVerified account

@AxiomVerge

Maker of Axiom Verge, husband to @WastedFashion, dad. He/Him. AV2 is coming to Switch and EGS in 2021! http://axiomverge2.com  Get AV1 on consoles+PC now!

West Hills, CA
axiomverge2.com
Joined January 2009

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    Tom Happ‏Verified account @AxiomVerge 7 Mar 2018

    One thing I wonder about Spine is how I'm going to get collision polygons working when my engine only supports boxes and circles. Spriter is already collisiin box-based but its lack of unified skeleton is what worries me

    3:13 PM - 7 Mar 2018 from Enterprise, NV
    • 5 Likes
    • James 🐿 L̵̺̒è̶̩ȓ̸̮p̶̲̿G̴̰̚ò̴̠d̵̨̃ Metroid Mike 64 Michael IV Mireneye Andrew P
    3 replies 0 retweets 5 likes
      1. New conversation
      2. Matteo Joliveau  🇪🇺‏ @matteojoliveau 7 Mar 2018
        Replying to @AxiomVerge

        It's probably too late to change the engine at this point, but why don't you take a look at @godotengine ? It supports polygon shaped collisions (as well as boxes and circles) and has an internal animation and skeleton system for 2D sprites

        1 reply 0 retweets 0 likes
      3. Red Mage Games‏ @redmagedev 8 Mar 2018
        Replying to @matteojoliveau @AxiomVerge @godotengine

        The animation system in Godot is more limited than all the ones he mentioned before.

        1 reply 0 retweets 0 likes
      4. Show replies
      1. Sean Reid‏ @srjreid 7 Mar 2018
        Replying to @AxiomVerge

        You'd love what we created with our #PrimeEngine and #DeathTales :)pic.twitter.com/i6PbC6BQOz

        0 replies 0 retweets 3 likes
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      2. Mario Zechner‏ @badlogicgames 8 Mar 2018
        Replying to @AxiomVerge

        If you can do arbitrary, non-self-intersecting 4-gons, you're done. If you can only do boxes with orthogonal sides, just enclose vertices of Spine bounds in smallest ortho box/circle.

        1 reply 0 retweets 0 likes
      3. Tom Happ‏Verified account @AxiomVerge 8 Mar 2018
        Replying to @badlogicgames

        Yeah, that's what I think I'm gonna do. Though I do wish they just had AABBs and/or circles built in. When I draw the boxes myself they are always lopsided.

        1 reply 0 retweets 0 likes
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