First thing I noticed is that it does separate X and Y keyframes and give them a graph that you can edit. When you import from photoshop, the layers come in with some random layer order. Bottom of the list means front, top is back, opposite of photoshop.
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It asks the size of the sprite sheet you want... since this is a trial I can't tell if this means it will bilinear stretch everything to that size or what since no export allowed. Also I see that each piece is actually converted into a mesh internally...
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And...crashed when I tried to undo "bone weighting".
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