Okay so I have now learned to do static instanced meshes with the instance mesh set parameters set in a shader and this is pretty great but: Is it possible to do self-shadowing with DrawArraysInstanced. Like. At allpic.twitter.com/eUloI4ZJFt
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Wait uh I guess the idea is you render the shadow map first so and then when you draw the actual object you know how to texture it? okay. okay i guess
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I am so fucking afraid to write lighting shaders y'all. Just terrified
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Replying to @mcclure111
Add in some debug hotkeys to show your shadow map and depth map contents to help keep your sanity
11:22 AM - 3 Mar 2018
from California, USA
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