For what it's worth I tend to think our fascination with violence is what drives us to play violent games and not vice versa.
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Still, I can't help but think, isn't it messed up that our favorite games are often violent ones? Even many supposedly nonviolent games like Mario are still at their root about removing opponents from the playing field.
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Not all, but many games that remove that element end up feeling too flat and noninteractive. Or else the mechanic is very specific to a certain game.
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I'm thinking of how Hohokum sort of replaces violence with giving characters a ride on your snake, or Night in the Woods just has lots of good dialogue. But I think by and large a lot of our favorite games wouldn't be fun if you removed violence and didn't try make up for it.
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I never finished it... I'm not sure if it is the kingd of game that needs to be finished to get its message, though
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