For what it's worth I tend to think our fascination with violence is what drives us to play violent games and not vice versa.
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Not all, but many games that remove that element end up feeling too flat and noninteractive. Or else the mechanic is very specific to a certain game.
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I'm thinking of how Hohokum sort of replaces violence with giving characters a ride on your snake, or Night in the Woods just has lots of good dialogue. But I think by and large a lot of our favorite games wouldn't be fun if you removed violence and didn't try make up for it.
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Murdering turtles since '85.
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I think one game that successfully takes Mario and makes it a non-violent challenge is Celeste. A very good platform we from this year. What’s one of your favorite games that is all about getting past obstacles instead of “killing” enemies?
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I liked Soma for the most part, but then in that game the NPCs are still quite violent so not sure it counts.
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people need to stop blaming everything but human nature, which is really the fucked up part
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I think humans are violent by nature, and in our day and age we've created a way to fulfill this without necessarily hurting anyone. And because of that I think violent games are a wondrous creation.
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I'm glad I'm not the only one thinking about this
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in a way it is messed up but I think we like the violent ones because they appeal to a base instinct which humans still haven't really evolved past (though thankfully most people are satisfied by experiencing the fantasy version as opposed to hurting real living things)
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it is, but violence is a simple form of interaction. If there were more games that weren't (as) violent more people would play them, but they're harder to make.
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