Still, I can't help but think, isn't it messed up that our favorite games are often violent ones? Even many supposedly nonviolent games like Mario are still at their root about removing opponents from the playing field.
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Not all, but many games that remove that element end up feeling too flat and noninteractive. Or else the mechanic is very specific to a certain game.
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I'm thinking of how Hohokum sort of replaces violence with giving characters a ride on your snake, or Night in the Woods just has lots of good dialogue. But I think by and large a lot of our favorite games wouldn't be fun if you removed violence and didn't try make up for it.
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it's more of a cycle if you ask me
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I been playing games all my life and I personally am not fascinated with violence.
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I do agree that games are made as "an escape from reality". It's only up to the gamer to understand that these digital realities are just computed fantasies.
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100% true, even if people don't admit it, or aren't even conscious of it.
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Speak for yourself.
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One could argue violent media is a better way to vent violent urges than to actually act upon them
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I was just mentioning in my class how I really enjoyed playing the recent Hitman game that came out last year even though all the reasons I enjoyed playing the game would completely horrify and disgust me if I knew someone who was committing these acts in real life.
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