One of the most useful articles on localization I've ever read:https://www.gamasutra.com/blogs/MariannaSacra/20180212/314560/The_Indie_Developers_Guide_to_a_Kickass_Game_Localization_Part_I_How_to_Prepare_Your_Game_for_Localization.php …
Yeah. Most dialogue editors seem to be for making Mass Effect style branching dialogues... but really I want it localization, window positioning, timing, sprite coordination (think FF6 scripted movements)...
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@NightInTheWoods probably has my favorite text dialogue ... maybe@infinite_ammo can offer me some advice :)Thanks. Twitter will use this to make your timeline better. UndoUndo
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In The Lion's Song we used html style tags for color, animation and style. All translators got it, syntax typos occurred nonetheless. Window position and timing rules were part of the script, as it was consistent through all languages.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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