The Sunk Cost Fallacy. A great article and food for thought! Also I'd like to see an article on the opposite - features/projects that were cut that shouldn't have been. @gamasutrahttps://www.gamasutra.com/view/news/310063/The_sunk_cost_fallacy_Devs_describe_how_it_almost_destroyed_them.php …
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One thing that comes to mind is Mass Effect Andromeda - a lot of folks (not me) felt like it needed more polish, more planets, etc., which were originally planned but got cut for various reasons (switching to Frostbite?)
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But then I guess that is also a "sunk cost" - they "had" to switch to the new company-wide mandated engine and it was hard to make it fit with their needs.
End of conversation
New conversation -
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I can see lots about "promised" features. That is very different from "features that should not have been cut". Usually, they were cut because they weren't working, or wouldn't work at scale.
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