Spriter, without a doubt. I've always had the most success with it, even though I usually do frame-by-frame stuff regardless
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I don't need mesh style joint deformation, just straight up transforms like in Axiom Verge or various classic console games.
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I've used Sprite a good deal and I don't think I could recommend it. I haven't used Spine yet but I've been tempted to switch.
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Yep, spine all the way, spriter is very clumsy about things
End of conversation
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A quick look at forum activity, runtime git repo activity and release cycle of each should give you a good answer.
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I only really know Spriter, but it seemed the most accessible to use
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Wacky, I was just reading your gamasutra post when I read this tweet
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Dragon Bones !
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