XNA/MonoGame/FNA friends: do I really need to recreate everything referencing a GraphicsDevice if disposed and LoadContent is called again?
What is the GraphicsDeviceManager.ChangeDevice() method? I don't seem to have one in my current FNA (16.11)
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What is the GraphicsDeviceManager.ChangeDevice() method? I don't seem to have one in my current FNA (16.11)