XNA/MonoGame/FNA friends: do I really need to recreate everything referencing a GraphicsDevice if disposed and LoadContent is called again?
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Yeah I don't know if it can in FNA? But (in weird situations I can't reproduce) it sometimes has for me in XNA.
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Okay I found this which makes me think it is all magically handled: http://blogs.msdn.microsoft.com/shawnhar/2007/12/12/virtualizing-the-graphicsdevice-in-xna-game-studio-2-0/ …
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